Framework

The Multi-hierarchical DfX Framework

Design for X (DfX) applied to circular economy organises 230+ design strategies across three dimensions: what circular objective you are designing for, at which lifecycle phase, and for which product lifecycle loop. Together, these dimensions form a navigable map of circular design possibilities.

Dimension 1

X-Levels: The Strategy Hierarchy

The X dimension organises circular design strategies into three hierarchical levels. X1 defines the high-level circular objectives. X2 contains the primary enabling strategies that make those objectives achievable. X3 captures the supporting strategies that create the broader conditions for success.

X1

Main Circular Objectives

The primary circular economy goals that a product or system can be designed for. These represent the fundamental end-of-use pathways.

Maintenance
Keeping products in working condition through regular care and minor fixes.
Reuse
Using a product again for the same or a different purpose without significant modification.
Refurbishment
Restoring a product to a satisfactory working condition, often with cosmetic improvements.
Remanufacturing
Rebuilding a product to original or better specifications using a combination of new and recovered parts.
Recycling
Recovering materials from end-of-life products for use in new manufacturing processes.
X2

Primary Enabling Strategies

Design strategies that directly enable the X1 objectives. These are the actionable approaches designers apply to make circular outcomes possible.

Design for Disassembly
Making products easy to take apart for repair, upgrade, or material recovery.
Design for Modularity
Creating interchangeable components that can be independently replaced or upgraded.
Design for Longevity
Extending product lifespan through durable materials, timeless aesthetics, and emotional attachment.
Design for Standardisation
Using common parts and interfaces to simplify repair and remanufacturing.
X3

Supporting Strategies

Broader systemic and contextual strategies that create the conditions for circularity to thrive. These address business models, user behaviour, and information flows.

Design for Attachment
Fostering emotional bonds between users and products to discourage premature disposal.
Design for Trust
Building confidence in refurbished or remanufactured products through transparency.
Design for Information
Embedding data about materials, assembly, and disassembly to support future circular processes.
Design for Product-Service Systems
Shifting from product ownership to service-based models that incentivise longevity.

Dimension 2

P-Phases: The Product Lifecycle

Every product moves through a series of lifecycle stages. The P dimension maps circular strategies to eight distinct phases, from initial business planning through end-of-life recovery. Each phase presents unique opportunities for circular intervention.

P1 Business & Network P2 Resources & Production P3 Forward Logistics P4 Sale P5 Use & Operation P6 Service & Maintenance P7 Reverse Logistics P8 Recovery Product Lifecycle
P1

Business & Network

Strategic partnerships, circular business models, and value network design.

P2

Resources & Production

Material selection, manufacturing processes, and resource efficiency.

P3

Forward Logistics

Packaging, distribution, and delivery optimised for circularity.

P4

Sale

Point of sale, product-service offerings, and ownership models.

P5

Use & Operation

User experience, energy efficiency, and product care during active use.

P6

Service & Maintenance

Repair services, spare parts availability, and maintenance protocols.

P7

Reverse Logistics

Collection, sorting, and transportation of end-of-use products.

P8

Recovery

Material recovery, component harvesting, and end-of-life processing.

Dimension 3

L-Loops: Lifecycle Iterations

In a circular economy, products do not follow a linear path from creation to disposal. Instead, they loop through multiple lifecycles. The L dimension distinguishes between strategies relevant to a product's first life and those that apply in subsequent lifecycles.

L1

First Lifecycle

Strategies applied during a product's original lifecycle, from its first manufacture through to the point where it leaves the hands of its original user. L1 strategies focus on extending this initial life as long as possible.

Original manufacture and assembly
First-owner use and maintenance
Design for durability and longevity
Preventive maintenance strategies
L1
L2+

Subsequent Lifecycles

Strategies that come into play when a product enters its second or subsequent lifecycles through reuse, refurbishment, remanufacturing, or recycling. L2+ strategies address the unique challenges of giving products and materials new life.

Collection and reverse logistics
Assessment, sorting, and grading
Reprocessing and remanufacturing
Remarketing and redistribution
L2+

Putting It Together

Every circular design strategy lives at the intersection of these three dimensions. For example, "Design for Disassembly" (an X2 strategy) can be applied at the "Resources & Production" phase (P2) and is relevant to both the first lifecycle (L1) and subsequent ones (L2+). This three-dimensional mapping helps designers navigate the full landscape of circular possibilities.

X
Levels
What to design for
P
Phases
When in the lifecycle
L
Loops
Which lifecycle iteration
X2 + P2 + L1 = Design for Disassembly at Production, 1st Life

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